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	<title>Miles Unit</title>
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		<title>Candela, Lumen, Lux: the equations</title>
		<link>http://www.milesunit.com/candela-lumen-lux-the-equations/</link>
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		<pubDate>Wed, 25 Jan 2012 02:22:51 +0000</pubDate>
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		<description><![CDATA[Light is measured with different techniques, and therefore there is a handful of related, but different, units of measurements. This article gives a brief overview of the most widely used measures and presents a few equations for conversion of one measure into another. For convenience, a table with conversion calculators is at the bottom of [...]]]></description>
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<p>Light is measured with different techniques, and therefore there is a handful of related, but different, units of measurements. This article gives a brief overview of the most widely used measures and presents a few equations for conversion of one measure into another. For convenience, a table with conversion calculators is at the bottom of this page <a href="http://www.compuphase.com/electronics/candela_lumen.htm">here</a>.</p>
<p>Optical radiation covers a broad spectrum, including infrared and ultraviolet light. For the sake of brevity, this article focuses on <em>visible</em> light (the field of photometry).</p>
<p><a name="CANDELA"></a></p>
<h2>Candela</h2>
<p><img src="http://www.compuphase.com/electronics/candela1.png" alt="Illustration of angular radiation (candela)" width="223" height="166" align="right" /> The candela (unit cd) has its origin in the brightness of a &#8220;standard candle&#8221;, but it has received a more precise definition in the International System of Units (SI) —and at that time the unit was also renamed from &#8220;candle&#8221; to &#8220;candela&#8221;.</p>
<p>The candela measures the amount of light emitted in the range of a (three-dimensional) angular span. Since the luminous intensity is described in terms of an angle, the distance at which you measure this intensity is irrelevant. For ease of illustration, in the picture at the right the three dimensions have been flattened to two. In this picture, screen B would catch exactly the same amount of light rays (emitted from the light source) as screen A —provided that screen A were removed to not obscure screen B. This is because screen B covers the same angle as screen A.</p>
<p><img src="http://www.compuphase.com/electronics/steradian.png" alt="Definition of a steradian" width="150" height="150" align="right" /> The angular span for candela is expressed in steradian, a measure without unit (like radian for angles in a two-dimensional space). One steradian on a sphere with a radius of one metre gives a surface of one m<sup>2</sup>. A full sphere measures4π steradians.</p>
<p>See the section on lux for the relation between candela and lux.</p>
<p><br clear="right" /> <a name="LUMEN"></a></p>
<h2>Lumen</h2>
<p>If you look at LEDs, especially high-brightness LEDs, you may notice that the LEDs with a high luminous intensity (in candela or milli-candela, mcd) typically have a narrow apex angle. Similarly, LEDs with a wide apex angle typically have a relatively low luminous intensity. The same is true for halogen spots with reflector: those with a narrow-beam reflector have a higher rating in candela than the &#8220;floodlight&#8221; spots of the same power.</p>
<p>The cause for this relation is the total energy produced by the LED. LEDs of a specific class (for example, &#8220;high flux&#8221;) all produce roughly the same amount of luminous energy. However, when a LED emits its total energy in a narrow angle, the intensity will be greater (in the direction of that angle) than when <em>the same</em> energy had been emitted over a wide angle.</p>
<p>The lumen (unit lm) gives the total luminous flux of a light source by multiplying the intensity (in candela) by the angular span over which the light is emitted. With the symbolΦvfor lumen,Ivfor candela andΩfor the angular span in steradian, the relation is:</p>
<div>Φv=Iv⋅Ω</div>
<p>If a light source is isotropic (meaning: uniform in all directions), Φv=4π Iv. This is because a sphere measures 4πsteradians. See the topic on apex angles to get the three-dimensional angular spanΩ from an opening angle.</p>
<p>As a frame of reference, a standard 120V/60W light bulb is rated at 850 lm, and the equivalent 230V/60W light bulb is rated at 700 lm. A low voltage (12V) tungsten halogen lamp of 20W gives approximately 310 lm.</p>
<p><a name="LUX"></a></p>
<h2>Lux</h2>
<p><img src="http://www.compuphase.com/electronics/candela2.png" alt="Illustration of surface illumination (lux)" width="223" height="166" align="right" /> Lux (unit lx) is a measure of illumination of a surface. Light meters often measure lux values (or footcandles, but these are directly related: one footcandle is 10.764 lx). Formally, lux is a derived unit from lumen, which is a derived unit from candela. Yet, the concept of lux is more easily compared to candela than to lumen.</p>
<p>The difference between lux and candela is that lux measures the illumination of a surface, instead of that of an angle. The net result is that the distance of that surface from the light source becomes an important factor: the farther that the surface is away from the light source, the less it will be illuminated by it. In the picture at the right, screen A has the same size as screen B.</p>
<p>One steradian on a sphere with a diameter of one metre gives a surface of one m<sup>2</sup> (see the section on candela). From this, it follows that at a measuring distance of 1 metre, the values for candela (lumen per steradian) and lux (lumen per m<sup>2</sup>) are the same. In general, measurements in lux can be converted to and from candelas if the measurement distance is known. Note that when measuring LEDs, the virtual origin of the light source lies a few millimetres behind the physical point source because of the lens of the LED —this becomes relevant when measuring LEDs at a short distance.</p>
<p><a name="APEX_ANGLE"></a></p>
<h2>Apex angle</h2>
<p><img src="http://www.compuphase.com/electronics/candela3.png" alt="Illustration of the apex (i.e. viewing) angle" width="223" height="125" align="right" /> Since the lumen and the candela measures are related through the viewing angle (or <em>apex angle</em>), it is useful to know how this angle is defined.</p>
<p>One measures the angle between the axis where the light source gives its highest luminous intensity and the axis where that intensity is reduced to 50%. In the picture at the right, this angle is denoted withθ. The apex angle is twice that angle (meaning2θ).</p>
<p>Observe that the reduction of intensity to 50% is based on a linear scale, but that our perception of brightness is <em>not</em> linear. The CIE has standardized the relation between luminous intensity and perceived brightness as a cubic root; other sources claim that a square root better approximates this relation. See also the page on colour metric.</p>
<p>The three-dimensional angular span for an apex angle, usingΩfor the angular span (in steradian) and2θfor the apex angle, is:</p>
<div></div>
<div>Ω=2π(1−cos2θ2)</div>
<h2>Lighting efficiency</h2>
<p>There are ample ways to illuminate a surface or a room: incandescent lamps, fluorescent tubes, LEDs, tungsten-halogen bulbs, electroluminescent sheets, and others. These are often compared in their efficiency of turning electrical energy to luminous energy.</p>
<p>The official name for lighting efficiency is &#8220;luminous efficacy of a source&#8221;. This should not be confused with the &#8220;luminous efficacy of radiation&#8221;, which disregards losses due to heat generation and others (and therefore gives significantly higher values). The lighting efficiency is measured in lm/W (lumen per Watt).</p>
<p>Lighting efficiency is often expressed as a percentage, based on the theoretical maximum value of lighting efficiency of 683.002 lm/W (at a wavelength of 555 nm). For example, at the time of this writing, a white 1 Watt &#8220;lumiled&#8221; can reach an efficiency of over 100 lm/W, giving an efficiency of 15%. While this may seem low, LEDs are actually quite efficient in comparison with other lighting methods.</p>
<p><span style="color: #333333;">These calculations are useful when calculating <a title="led flood lights" href="http://ledplantgrowlights.net/categories/LED-Flood-Lights/"><span style="color: #333333;">LED flood lights</span></a> and other LED lighting conversions compared to typical TH bulb sources.</span></p>
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		<title>High Dynamic Range Imaging</title>
		<link>http://www.milesunit.com/high-dynamic-range-imaging/</link>
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		<pubDate>Fri, 13 Jan 2012 22:47:39 +0000</pubDate>
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		<description><![CDATA[This article from Wikkipedia gives insight to photographic techniques using HDRI. In image processing, computer graphics, and photography, high dynamic range imaging (HDRI or just HDR) is a set of techniques that allows a greater dynamic range between the lightest and darkest areas of an image than current standard digital imaging techniques or photographic methods. [...]]]></description>
			<content:encoded><![CDATA[<p>This article from <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikkipedia</a> gives insight to photographic techniques using HDRI.</p>
<p>In image processing, computer graphics, and photography, <strong>high dynamic range imaging</strong> (<strong>HDRI</strong> or just <strong>HDR</strong>) is a set of techniques that allows a greater dynamic range between the lightest and darkest areas of an image than current standard digital imaging techniques or photographic methods. This wide dynamic range allows HDR images to more accurately represent the range of intensity levels found in real scenes, ranging from direct sunlight to faint starlight, and is often captured by way of a plurality of differently exposed pictures of the same subject matter.<sup id="cite_ref-mann1993_0-0">[1]</sup><sup id="cite_ref-mann1995_1-0">[2]</sup><sup id="cite_ref-2">[3]</sup></p>
<p>In simpler terms, HDR is an image processing technique that attempts to make pictures look more natural. Non-HDR cameras take pictures at a single exposure level. This results in the loss of detail in bright or dark areas of a picture, depending on whether the camera had a low or high exposure setting. HDR compensates for this loss of detail by taking multiple pictures at different exposure levels and intelligently stitching them together so that we get a picture that is clear in both dark and bright areas.</p>
<p><a href="http://www.milesunit.com/wp-content/uploads/2012/01/HDRI-Image.jpg"><img class="alignleft size-medium wp-image-13" style="border: 3px solid black; margin: 2px 10px;" title="HDRI Image" src="http://www.milesunit.com/wp-content/uploads/2012/01/HDRI-Image-300x199.jpg" alt="" width="300" height="199" /></a>The two main sources of HDR imagery are computer renderings and merging of multiple low-dynamic-range (LDR) <sup id="cite_ref-3">[4]</sup> or standard-dynamic-range (SDR)<sup id="cite_ref-4">[5]</sup> photographs. Tone-mapping techniques, which reduce overall contrast to facilitate display of HDR images on devices with lower dynamic range, can be applied to produce images with preserved or exaggerated local contrast for artistic effect.</p>
<p>High-dynamic-range photographs are generally achieved by capturing multiple standard photographs, often using exposure bracketing, and then merging them into an HDR image. Digital photographs are often encoded in a camera&#8217;s raw image format, because 8 bit JPEG encoding doesn&#8217;t offer enough values to allow fine transitions (and also introduces undesirable effects due to the lossy compression).</p>
<p>Any camera that allows manual over- or under-exposure of a photo can be used to create HDR images. This includes film cameras, though the images must necessarily be digitized for processing.</p>
<p>Some cameras have an auto exposure bracketing (AEB) feature with a far greater dynamic range than others, from the 3 EV of the Canon EOS 40D, to the 18 EV of the Canon EOS-1D Mark II.<sup id="cite_ref-7">[8]</sup> As the popularity of this imaging technique grows, several camera manufactures are now offering built in HDR features. For example, the Pentax K-7 DSLR has an HDR mode which captures an HDR image and then outputs (only) a tone-mapped JPEG file.<sup id="cite_ref-8">[9]</sup> The Canon PowerShot G12, Canon PowerShot S<span style="color: #333333;">95 and Canon PowerShot S100 offer similar features in a smaller format.<sup id="cite_ref-9">[10]</sup> Even some smartphones now include HDR modes<sup id="cite_ref-10">[11]</sup>.</span></p>
<p><span style="color: #333333;">These techniques are used often in photography and can be used extensively during <a title="photo tours" href="http://www.phototoursandtravel.com/"><span style="color: #333333;">photo tours</span></a>.</span></p>
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		<title>Unit Conversions and Useful Constants</title>
		<link>http://www.milesunit.com/unit-conversions-and-useful-constants/</link>
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		<pubDate>Thu, 12 Jan 2012 23:30:34 +0000</pubDate>
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		<description><![CDATA[Unit Conversions and Useful Constants This page contains several useful conversion factors and constants.  In addition, at the end of this page is a short tutorial on how to perform unit conversions. Conversion Factors Distance 1 kilometer (km) = 0.6214 miles 1 Astronomical Unit (AU) = 149.6 X 106 km 1 light year (ly) = [...]]]></description>
			<content:encoded><![CDATA[<h2>Unit Conversions and Useful Constants</h2>
<p>This page contains several useful conversion factors and constants.  In addition, at the end of this page is a short tutorial on how to perform unit conversions.</p>
<h2>Conversion Factors</h2>
<h3>Distance</h3>
<p>1 kilometer (km) = 0.6214 miles</p>
<p>1 Astronomical Unit (AU) = 149.6 X 10<sup>6</sup> km</p>
<p>1 light year (ly) = 9.461 X 10<sup>12</sup> km</p>
<p>1 parsec (pc) = 3.262 ly</p>
<h3>Angles</h3>
<p>360<span style="font-family: Verdana;">°</span> = 2pi radians</p>
<h3>Temperature</h3>
<p>K = <span style="font-family: Verdana;">°</span>C + 273</p>
<p><span style="font-family: Verdana;">°</span>C = 0.555 X (<span style="font-family: Verdana;">°</span>F &#8211; 32)</p>
<p><span style="font-family: Verdana;">°</span>F = (1.8 X <span style="font-family: Verdana;">°</span>C) + 32</p>
<h2>Useful Constants</h2>
<table width="51%" border="1">
<tbody>
<tr>
<td width="254">Speed of Light</td>
<td>3 X 10<sup>8</sup> m/s</td>
</tr>
<tr>
<td width="254">Hubble Constant (best current estimate)</td>
<td>70 km/s per megaparsec</td>
</tr>
</tbody>
</table>
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